Thursday 27 December 2012

Starcraft II gets too much attention



What I don't understand, or rather what I don't agree with is why Starcraft II is so popular in comparison to other solid RTS titles. It's unquestionably the most polished and balanced, as well as the challenging and most skillful. Yes, everyone knows that. But does that really make it the most enjoyable, interesting and exciting? What I've noticed as a recurring theme when Starcraft II players defend their most cherished game, is when I draw comparisons to other RTS games they tend to reply with something along the lines of these two things. On one side you've got:

  • There is so much more skill to Starcraft. 
  • Those games are easy in comparison.  
  • The community is enormous. 
  • The balance in perfect.

But then on the other side you actually start to get interest things like "There is so much more strategic depth and deep level analysis to do with gauging responses and reactions out of elements such as scouting, unit composition, timings etc." I agree, and the second one actually being a pretty solid argument. But ultimately I think this is the downside of Starcraft compared to other top RTS games. In Starcraft the strategic elements is essentially just a very, very in depth case of "He's doing that, so I'll do this." My two favourites are Command and Conquer Generals and Company of Heroes. In these, instead the focus is more of tactical depth with the mentality such as "How can I get the best possible outcome out of this situation, utilising what I currently have at my disposal?"

Typically Micro management in Starcraft is to do with the more technical micro, the actions per minute (APM) one can employ in engagements such as multitasking and managing different units. For example in a Terran verse Zerg encounter this will typically involve Marine splitting and kiting to minimise the area of effect of the Banelings or Fungal Growth, whilst Siege Tank manually targetting the more potent banelings, whilst ensuring the Medivacs are healing the damaged marines, whilst trying to land an EMP on the Infestors to neutralise their energy.

Show us how it's done.

That's the exciting and intense part. The bit where everyone gets out of their seat in suspense of "Who's going to win this engagement? Holy s**t his micro was epic! Wow did you see that marine split?" But in Starcraft, this is actually a small part of the game, such insignificance compared to its more fundamental elements. Managing and growing an economy, constant production of the combat troops, workers, production buildings, upgrades, population cap. All of your micro and APM is futile if your outplayed in this aspect. But wouldn't it make more sense for an RTS game to have more focus on these fun epic engagements and micro of the players instead of economy and base management. No one sits there getting giddy over how intense it is that the Korean dude has an extra base and two more barracks than the other Korean.

The other RTS game I'm going to talk here about is Generals; it's actually quite similar in nature to Starcraft. Build buildings, harvest resources from fixed resource nodes, build military, fight over resource nodes and map control to win. Yes yes, all that stuff. But where the two games differ is from the focus of macro over to the engagements themselves. Building your army and expanding your economy in Generals is simple, from a strategic perspective as well as a technical perspective. Where the depth lies, is the units and engagements themselves. All the quirky unit traits, abilities, tactics and synergies that you have to utilise for success.

Earlier before I mentioned that the micro in Starcraft is always rather technical and requiring a high APM to execute. It can often be the same in Generals, but typically it comes down to a more tactical and creative approach. A classic example of micro in Generals is abusing the really slow turn rate of the Overlord Tank's Gatling Cannon. This can be achieved by sending in an air unit or calling in a spy drone from the rear to be automatically targeted by it, just as the rocket troops are about to get within range from the front. By the time the Gatling cannon retargets them, the rocket troops have already dealt a significant amount of damage and perhaps even destroying it. Normally the Gatling cannon would just gun down all the infantry in seconds. Not particularly hard to do, but requires a bit of creativity and quick thinking. 

Unit Blocking.

Another example is by flying an unarmed Chinook helicopter directly next to a wounded Helix Attack Helicopter so that the splash damage from its rockets cause friendly fire on itself, finishing it off and destroying it. Though whilst Starcraft II, despite having no where near as many as Generals, still does have some of these type of quirky micro tricks such as running a Zergling up to a Siege tank to cause the friendly fire. However this style of micro is typically so futile that it is actually a waste of time and APM compared to just simply macroing better so you can A+click and kill the siege tank with 20 Zerglings instead. This is because of the pace of economy.

Generals is a much more gated economy, meaning the economy is regulated at a much shorter amount of time. For comparison, in Starcraft it takes about 8 minutes to build enough workers to optimally harvest a resource node compared to the 30 seconds of Generals. The impact this has is that Micromanagement is only rewarding, and only beneficial, when units are expensive relative to the income rate of the game. So provided the gameplay elements themselves are designed to have all have various quirky tricks and characteristics that can be done with them (or to them), then you actually need small armies in order for those tricks to have meaning and to be rewarding. The quality of micromanagement is directly proportional to the size of the army you are controlling, and the size of armies in Generals is naturally regulated by the gated economy. The economy in Generals is far more consistent, losing 3 Battlemaster Tanks for nothing would have a significant impact at any stage of the game. In Starcraft being down 10 Marines at 5 minutes in will likely result in a swift defeat, compared to losing 10 Marines at 20 minutes being of very little concern.



China will grow larger!

The impact this actually has in terms of the gameplay means that all unit engagements and encounters hold more meaning. The constant tension of combat because the outcome is going to cause a bigger result, delicate control to maximize the damage of a unit and the measures and effort one might go to in order to desperately try and keep a single unit alive. With Starcraft, the majority of the time you don't even get to see sick micro because the players are too occupied with their economy and production. Interacting and controlling units is much more stimulating than managing a base.

The pace of Generals is also much faster, and it's a much more active and less passive play style compared to Starcraft. Typically in the beginning of the game there is a long build up until players actually start interacting with each other. Depending on the matchup, you tend to get your natural expansion at around 3:00 minutes. Also about the same time you send a worker to scout the enemies, but it's not so much actually scouting and reacting as it is just checking to make sure your opponent isn't going to all in you, and when you check that he isn't you then proceed to keep doing the exact same opening you've been doing the past 20 times in the matchup. After your natural expansion you start building a combination between more workers, production structures, troops, population cap structures and begin upgrades until more or less at the 10:00 minute mark the armies will meet for either a big skirmish that is determined in a matter of seconds or after scouting the enemies force deciding to disengage. If any form of major engagements happen before 5:00 it is typically regarded as "Cheese" and frowned upon for being some sort of all-in gamble strategy that inhibits the player too much if it fails.


I'm not sure who would honestly say they actively enjoy watching a Zerg do nothing but build drones for the first 8 minutes of every game.
Whereas with Generals if both players open with a barracks they can and often do start engaging in as early as the 1 minute mark in order to contest map control for a foothold, map awareness and eventual resource nodes. Additionally in a similar time frame the GLA workers, one of the factions builder and harvester is open to harassment and hindrance by being ran over by the other teams builder or supply truck. By the 2 minute mark both players have optimal saturation of their natural supply nodes and will be sending some form of vehicle to the enemies base. At the 3 minute mark both players more often than not have a fast mobile unit attempting to harass the enemies economy, units, building or delaying expansions.

The bottom line is, I think Starcraft II is over rated and gets way too much attention. I feel this is mainly the result of Blizzard's reputation. People buy and play Blizzard games just because they're Blizzard games, they're always top notch quality. I sure never doubted myself frantically picking up my copy of Starcraft II the day it came out. Then as a result of the huge community, people stick with it. At least that's the only reason I got so into Starcraft II despite not enjoying it as much, because it was the only RTS game people cared about both on a local and international level. There was a smaller response and prestige from "Guys guys, I just hit top 50 in the world in C&C Red Alert 3!" then there is to hitting Masters League, one of the many thousands around the world. Starcraft II is popular because it's popular. I think it's quite unfair, that even if Starcraft II was actually a completely terrible game it still would have sold more copies then Generals or Company of Heroes did just because it was the sequel to Starcraft 1, and made by Blizzard.

Or perhaps this is why.

The other side of the coin though, as to Starcraft 1 and 2's success is because of the enormous and unmatched skill requirements and how demanding the game is. I can understand why that makes it so popular amongst the pro gamers who make their living out of playing and competing. But I don't think that's any reason for us mere mortals to get so into an E-sport. For all those people who say they prefer Starcraft for it's insane skill requirements and it being the most challenging, my response is if you really want the most skilful and demanding RTS game possible, which requires a remarkable amount of APM and talent from the player... Then go play Warcraft 1 with it's lack of mechanics, using a ball mouse and reducing the monitors brightness to 15%. You're missing the point. It's Real Time Strategy, not Real Time Execution.

Wednesday 31 October 2012

Why People Buy Apple products

It's a question that's always confused and frustrated me. A lot of the time, people who buy a Macbook or a iPad don't even know why they are. They're buying it 'cos they want one. Fair enough, but what annoys me is the thought process they go through when they are making their decision. I work at an electronics retail store, so I deal with this everyday. I'm gonna be quoting a lot of actual conversations I've had with customers. For example, all the time people come into my humble Dick Smith store and ask me to help them and give them advice on picking a tablet. Sure, from here I then proceed to show them both the iPad and the Samsung Galaxy Tab2. I then start to rant about how much the Galaxy poops all over the iPad, listing all the advantages such as.
  • Cheaper
  • Expandable Memory. That's the big one
  • Thinner and Lighter
  • Larger Display
  • A more customizable interface and navigation
  • Supports Flash
  • Doesn't need to run through iTunes.
 As opposed to the iPad.
  •  Higher resolution display, which you'll only really notice if you're watching HD movies or pictures that support the higher resolution. Which you can't really do, because there's no slot for an SD card so unless you spend over $600  you can't fit more then One or two.
  • The interface is very dumbed down and user friendly. Which is a good thing, but then that ends up leaving little room for customisation.



Then their response to my biased rant to them is "Yeah... but... my son has the iPad and he says it's really good." So then I ask them more personal questions, about what they want to use it for and then explain how the Galaxy would be good to suit their needs.

"Yeah nah, I think I might just grab the iPad."
"Oh okay, can I ask why?"
"Yeah I dunno, I just... Well, I already have an iPhone?"


And that there is the thing that annoys me. Not because they wanted to buy the iPad. Not because I'm hurt that they didn't take my advice. It frustrates me because of the reason, or rather the lack of reason which determined their decision. If you have reasons and arguements why you would prefer an iPad or a Macbook then by all means, go nuts. But they rarely do. The customer didn't know why he preferred the iPad. They chose it for no reason other then because it's Apple. Because it's what everyone has, because it's the mainstreme thing to do, because it's cool to have Apple stuff, they want it just for the sake of it.

Same with a Macintosh Computer. People come into work all the time and ask me if we sell Macbooks. So then I explain to them, no we don't. We have plenty of brands of Windows PC's, we actually have 20% off Toshiba Laptops at the moment. Is there a reason you want a Macbook?

"Um. I dunno. Just, cos they're better?"
"No, not really. Why do you think they're better?"
"aah, I dunno. They're cooler?"

This sums it up
Again, when people don't actually know why they want to buy a Mac, they want one just for the sake of it. Or when people justify their preference with arguments that are completely wrong such as.

"You pay more for a Macbook, but that's 'cos they're more reliable."
"Wrong, despite paying hundreds of dollars more for a competitor with the same specs, Macbooks only managed to place the fourth most reliable, after Toshiba, Asus and Sony."
http://www.squaretrade.com/htm/pdf/SquareTrade_laptop_reliability_1109.pdf

We actually have a 20% off Sale on Toshiba Laptops at the moment.

"Yeah but the Mac OSX is way more secure, you can't get viruses on a Mac."
"No, see that's absolutely incorrect. The reason why people commonly mistake them for being secure and immune to viruses is because there is simply too small of a market share for anyone to give a shit. It actually has way more security holes then Windows and Linux"

Here is an article about some hacker who managed to break into a fully patched Mac running a fully patched Safari in 10 seconds.
http://www.computerworld.com/s/article/9129978/Researcher_cracks_Mac_in_10_seconds_at_PWN2OWN_wins_5k



Can't say I didn't warn you.

And yet after all that and more, aswell as a price comparison they still reply with "Yeah but they're cooler" and ask me do I know if anyone nearby sells Macbooks. At the end of the day, dummies are only going to hear what they want to here.
And that is why I hate Apple, because their selling point is peoples ignorance.

Tuesday 16 October 2012

The Bean Story



Now us McColes, we're all a bunch of tight arses… to put it bluntly. One day, around about a year ago, my local IGA had Heinz Baked Beans for half price at 99 cents, down from two dollars. So I saw this and I thought to myself "Alright! Fantastic." As a result I proceeded to buy 10 cans of said Baked Beans, stocking up and future proofing myself. Later that afternoon my dad called in for a visit for whatever reason it was. He noticed I had recently acquired a large range of Heinz Baked Beans and said to me “Woah Callum why do you have so many baked beans?”

“Well Dad, I’m glad you asked! Guess what, they were half price. 99 cents. So I thought I’d stock up.” I watched my Dad’s face lighten up.
“WHAAAAAT 99 CENTS! THAT’S HELL GOOD. WHY DIDN’T YOU BUY HEAPS!?”
“Well… I kinna did?”
“No you didn’t. Look… if I gave you TWENTY bucks would you go down there and by me 20 cans of baked beans.”
Obediently and towards a common goal I replied “Yeah okay, sure.”
After several seconds of noticing my Dad rummage around his wallet, he paused and looked at me. “Ah oh, I only have a fifty.”
Not a problem. I reached down into my pocket and grabbed my wallet out. “That’s okay, I’ve got some change.”
His face shifted, stern and proud. “No.”
Confused I asked. “No?”
And with but a doubt in his voice, he looked me dead in the eyes and said “No Callum. If I gave you FIFTY bucks would you go down to IGA and buy me fifty cans of baked beans.”
Unsure whether or not to take him seriously, I replied “Aaaah. I guess?”




Not long after I made my journey down to the local IGA. This was back before I had my license, so I had no choice but to walk. I knew what had to be done, I was there for a reason, I was on a mission… To the Baked Bean Isle I went! As I arrived, I noticed several people walk past and think to themselves “Ooh, oh look. Those baked beans are on sale half price for 99 cents. That’s great! Better grab me some.” And then place three or four into their trolley.

Pathetic. Pitiful. Weak. Get out of my way. I parked myself there on the ground, loading all of my carry bags and baskets into a practical yet comfortable position. Without a moment’s hesitation I began, claiming them all as mine. 5 flavours, 10 of each, I loaded them into my bags and making sure I had the correct amount.


50. No more, no less.
50 Shall be the number thou shalt count, and the number of the counting shall be, 50.


My work here was done. Excited with what I had achieved I propelled myself back onto my feet, only to release a rather well-mannered grunt as I failed to calculate how much 50 cans of baked beans would weigh. Struggling to carry my cargo, I waddled my way to the checkout. They stopped and looked at me. Confused, shocked and full of disbelief when they thought “But how could one be such a tight arse?”


The Alpha Jew.

One by one, I loaded every single can of baked beans onto the till. The 14 year old bimbo looked at me, unsure of what to think. If only she knew how to respond, they didn’t teach her this in her Year 9 ‘Caring for Kids’ or ‘Fun with Fabrics.’ I looked her dead in the eyes. “Just the Baked Beans for today thanks.” Slowly but surely she made her way through them all. “That’s $49.50 thank you.”

Damn. If only I had bought 100, I would have gotten one for free.

After the rigorous process of dragging them home. I loaded them all into our cupboard. All 50, plus the 10 I had before. Not long after, my Uncle on my Dad's side came home. He's one of us, a fellow McCole and with him came several bags of  shopping. “Hey Callum, the best thing happened! I was in the IGA and I stumbled across Heinz baked beans, half price for 99 cents! I bought a whole bunch of them, but unfortunately there wasn’t enough of the good flavours left because some wanker took them all. I had to buy mainly the crappy salt reduced ones because that arsehole must have come in and taken all the good ones.” He placed them on the ground about to load them into the cupboard. He opened the doors and there he saw them.  He turned and looked at me, appearing as if he had never been so proud of someone in his entire life. “So that’s where they all went.” Male bonding.

As a result of his contribution we had almost 100 cans of Heinz Baked Beans. Definitely more than your average amount of baked beans. Months and months have since passed, and yet to this day there are still probably some of those crappy salt reduced ones left. Lest we forget.


The end result.